Zoo Corporation - Corporate History
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Corporate History

 
 
1986
 
  • Studio Zoo Ltd. was founded.
  • Developed "Soutoushu Temple management system" for 5 Soutoushu Temples in the Ueda region.
   
 
1987
 
  • Developed "Color Mate", optical color sensor for the blind.
    (In association with a vocational training university and funded by Sanwa venture business capital.)
   
 
1988
 
  • Developed "Rezept Computer" system for regional dispensing pharmacies.
   
 
1989
 
  • Established the "InforMix" VAR group. (Sponsored by ASCII Corp.)
   
 
1990
 
  • Developed "The Wall", the first UNIX game in Japan.
   
 
1991
 
  • Zoo Corporation is incorporated.
  • "UBA" (UNIX Business Association) is established.
  • "USP" (Ueda Software Park Co-op Business Association) established.
   
 
1992
 
  • New building is built and Zoo moves to present headquarters located in the Ueda Research Park.
   
 
1994
 
  • Developed "BreakThru!" exclusively for the US market.
  • Multimedia Research Center established in Maruko-machi.
  • Ueda Multimeda Information Center (UMIC) is established.
  • Ueda Multimedia Research Group is established. ("Ueda Guide" city information terminal prototype is developed for Ueda City)
  • Developed "Okaya City Industry Guide 1995" CD-ROM.
  • Developed "The Wall" Windows version.
   
 
1995
 
  • Ueda Multimedia Co-op is established. (Developed "Ueda Virtual Expo" at UMIC exposition for Dentsu Inc.)
  • Localized "Battle Beast" Windows 95 game.
   
 
1996
 
  • Established the "Shinshu Digital Archive Research Group".
  • Localized "Make Believe Castle" Windows 95 edutainment title.
  • Developed "Gennai for Windows" pharmaceutical management system.
   
 
1997
 
  • Developed "Message to the Future" digital archive promotional CD-ROM for the Ueda Multimedia Center.
  • "Ueda Tourist Attraction Map" tourist information terminal is developed and installed in the Shinkansen (Bullet Train) Ueda Station for Ueda City.
   
 
1998
 
  • Developed "Moha 5250 Round Window Train" multimedia CD-ROM. (Received a MITI multimedia grand prix co-op prize.)
  • Localized "GTA" Windows game.
  • Localized "Anno 1602" Windows game (plus 7 additional titles in 1998).
  • Developed "Virtual Stock Center Pharmaceutical Network System" with funding from Japan Information Processing Development Corporation.
  • Developed "Microfilm Automatic Digitization" for Ueda Multimedia Co-op.
   
 
1999
 
  • Localized "Hidden and Dangerous" Windows game. Published "Commandos" Windows game.
  • Published "Dark Stone" Windows game. (In addition 10 other titles were Published in 1999.)
  • Developed "High Level 2D/3D Digital Animation Contents Production Line" prototype for Kanto Bureau of Economy, Trade and Industry.
   
 
2000
 
  • Published "Sacrifice" Windows game. Published "Messiah" Windows game.
  • Published "Sudden Strike" Windows game. (In addition 8 other titles were Published in 1999.)
  • Developed "JavaServlet + SQL Method General Purpose Web Sales Management System" for Kanto Bureau of Economy, Trade and Industry.
   
 
2001
 
  • Published "Sudden Strike Forever".
  • Published "Cossacks". (In addition 5 other titles were Published in 1999.)
  • Developed "Ueda City Fixed Assets Ledger Database System" for Ueda City.
  • Developed "Silkworm Culture Techniques" digital archive for Telecom-U.
  • Developed "Ueda Community Network" for Telecom-U.
   

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